Pollywog Priest
By: Newti

Skill Build
1 - Tongue Tied
2 - Electric Jolt
3 - Electric Jolt
4 - Tongue Tied
5 - Electric Jolt
6 - Voodoo Wards
7 - Electric Jolt
8 - Tongue Tied
9 - Morph
10 - Morph
11 - Voodoo Wards
12 - Morph
13 - Morph
14 - Tongue Tied
15 - Stats
16 - Voodoo Wards
17 - Stats+

Justification / Modifications:
If playing against a double stunner lane, start getting morph at level 8 or even 4 as they will interrupt your Bindings. I recommend on always maxxing Jolt first for lane dominance and farming.

Lane Starting Items:
Monkey Courier or Wards, 2x Runes of the Blight, 2x Mana Potion, 2x Minor Totem

Mid Starting Items:
Runes of the Blight, Healing Potion, 2x Mark of Novice, 2x Minor Totem

Bottle >> Power Supply >> Ghost Marchers >> 1-2x Fortified Bracelet/Talsiman of the Exile >> Wards of Sight

Ghost Marchers to be able to get in range for a hex or binding and to chase with Jolt. Polly is very mana hungry and squishy so you should get some stats to increase your Mana and Health pool.
Also keep warding if no one else is.

After Core:
Staff of the Master >> Restoration Stone >> Kuldra's Sheepstick

After Core is luxury, wards are priority!
The Staff will give you decent stats while further increasing your pushing and defending power. Restoration stone does the same. Don't get Restoration Stone before SotM as you wont have the Mana to cast wards twice.
As a final Luxury Item Sheepstick is never a bad choice.

- Storm Spirit: Eul's was good back in DotA when you could upgrade it to Guinsoo's. Now it's very lackluster. If you want to Ward-Trap simply use Morph; there is no need for Storm Spirit in most of the cases!
- Puzzle Box: Becomes viable in high level play when the opposing team is (counter-) warding. Also nice synergy with your CCs (cast minions and shackle the enemy while they beat him up).

Roles: Babysitter, Disabler, Pusher, Wardhoe
Prefered Lane: Any, Mid Prefered
Difficulty: 3 - Medium
Farming capabilities: 3 - Decent
Item dependancy: 2 - Low
- Early Game / Lane Control: 4 - Strong (Nuke and disables)
- Mid Game / Ganks: 4 - Strong (Good pusing power with ult)
- Late Game / Team Fights: 3 - Medium (Maybe medium if you manage to stay alive to CC, still decent pushing)

- If you are facing a double stun lane ask for a switch. It greatly reduces your effectiveness.
- Ward-Trapping: Cast Morph on an enemy, Place Voodoo Wards around him by targeting him with the Spell, if he is not completely surrounded use Magical Bindings to prevent him from escaping and finish with Jolt.
- You can Gank with Ward-Trapping from level 8 or 9 on (as soon as you get Morph). Don't go gank alone, its much less effective. You are a strong counter-ganker.
- Always target their stunners/disablers with your magical binding. Otherwise they will interrupt it.

- You can't really counter his Wards, and that's what makes Pollywog.
- He usually is pretty squishy so he should be a primary target in team fights.
- Null Stone or Shrunken Head could help if you keep getting CCd by him.