Slither
By: Newti

Skill Build
1 - Poison Spray
2 - Toxin Ward
3 - Poison Spray
4 - Toxicity
5 - Poison Spray
6 - Poison Burst
7 - Poison Spray
8 - Toxin Ward
9 - Toxin Ward
10 - Toxin Ward
11 - Poison Burst
12 - Toxicity
13 - Toxicity
14 -Toxicity
15 - Stats
16 - Poison Burst
17 - Stats+

Justification / Modifications:
Poison Spray is your strongest ability early game in my opionion; this is why we max it first. Get one level of Toxicity for the slow and regen debuff but max wards first as they greatly help you pushing/creeping/scouting and even killing. The build is kinda flexible, you can change it as you like but always have all 3 spells at level 4!! Some guidelines: With a gankheavy lane (usually paired with a stunner) you should max Poison Spray for early kills. With a very push heavy team (defiler, ophelia, etc.) consider maxing wards first and assist in tower pushing. And finally Toxicity can be maxed first if you play in middle as you most likely wont get early kills with Spray and Toxicity helps you a lot for lane control by harassing.

Starting Items:
Monkey Courier, Runes of Blight, Healing Potion, 2x Mana Potion, 2x Minor Totem

Core:
Power Supply >> Wards of Sight >> Ghost Marchers >> 2x Soulscream Ring

If someone else gets a courier, buy Wards instead. Your job is to keep the Wards up so keep buying them! This is always more important than your core items! Ghost Marchers are decent to chase poisoned enemies down. They are slowed by at least 10% so you can keep up to most heroes with Ghost Marchers. It's also good for positioning your ultimate in team fights before you get Shroud or Portal Key. Soulscream Rings can be replaced by Fortified Bracelets as you see fit.

After Core:
1. Staff of the Master because Poison Burst is what you bring to Teamfights.
2. Assassins Shroud or Portal Key for better Ultimate positioning and survivability. Rule of Thumb: The higher skill level your opponents have the more you want Portal Key. Get one; don't get both.
3. If you are here you most likely did something wrong. You should never reach this point in a normal game unless you "forgot" to buy wards or went farming instead of ganking.

Information
Roles: Babysitter, Initiator, Roamer, Wardhoe
Prefered Lane: Short/Long
Difficulty: 1 - Very Easy
Farming capabilities: 3 - Decent
Item dependancy: 2 - Low
Power:
- Early Game / Lane Control: 4 - Strong (Good Harassing, even with auto attacks)
- Mid Game / Ganks: 3 - Medium (Very Powerful ult in ganks and teamfights)
- Late Game / Team Fights: 2 - Weak (Usually not played as a carry)

30-Second-Guide
- Gank, gank, and gank. Buy items that will help you gank, these include homecoming stones, Ghost Marchers, Power Supply and wards.
- Always have enough mana for the Poison spray+burst combo if Poison burst is not on cooldown. The combo takes 320 mana at level 6, 335 mana at level 7, 435 mana at level 11, and 535 mana at level 16.
- Set up Toxic Wards behind you and to your sides when pushing for scouting purposes. They have a 1400 Vision Range. Even at night!