Soul Reaper
By: Newti

Skill Build
1 - Judgement
2 - Withering Presence
3 - Judgement
4 - Withering Presence
5 - Judgement
6 - Demonic Execution
7 - Judgement
8 - Withering Presence
9 - Withering Presence
10 - Stats
11 - Demonic Execution
12 - Stats
13 - Stats
14 - Stats
15 - Stats
16 - Demonic Execution
17 - Stats+
22 - Inhuman Nature+

Justification / Modifications:
This may look counter-intuitive but when you think about it, this is the best Skill Build in most cases. Inhuman Nature does help you lane early on, but it provides far little use beyond that (and thus we either take it very early or not at all). To use it properly you have to constantly push the lane, or simply not take advantage of the mana you get back. The aura harasses a bit in the lane, especially against people who completely rely on bottle or tangos, since they have absolutely nothing to counter-act the degen the aura provides. While it isn't game breaking, it does make a difference if they decide to tower dive or chase you. Stats can be taken just about any time over aura, as they provide a hitpoint boost and mana boost, in addition to regen.
Another Point is, that if you are babysitting someone you should let your carry get the last hits and thus Inhuman Nature is completely useless.

Starting Items:
Runes of the Blight, Health Potion, Mana Potion, 2x Minor Totem, Mana Battery

Power Supply >> Steam Boots >> Fortified Bracelet

Survivability and Mana Regen is what you need to be effective in Team fights. When laning leave the boots on int, later switch em to str for fights.

After Core:
Sacrificial Stone >> Staff of the Master >> Frostfield Plate >> Kuldra's Sheepstick >> Post Haste >> Behemoth's Heart

I am listing that many items because Soul Reaper can actually be played very carry-heavy and he is a decent farmer. If you get some gear you will be a real threat to the opposing team and way more than just a good supporter. After the buff to Sac Stone it is easily the best first item if you choose the carry route.

Roles: Babysitter, Supporter, Pusher, (Semi-Carry)
Prefered Lane: Any
Difficulty: 3 - Medium
Farming capabilities: 4 - Good
Item dependancy: 4 - Heavy
- Early Game / Lane Control: 5 - Very Strong (Aura + Judgement is very dominant)
- Mid Game / Ganks: 3 - Medium
- Late Game / Team Fights: 3 - Medium (Can semi-carry if very well farmed)

- Soul Reaper moves very slow, having a base movespeed of 290(10 under average), as such most of his ganks will be done via counter ganks by utilizing the TP scrolls
- Either offensive or defensive, you should be at every team fight. You're far too useful at this stage in the game (~7-11) to not be in team fights, as you can literally be a 2k swing in damage with a single spell.
- In mid game, with strength treads on you should be tilting around 1.1-1.2k hitpoints, making you one of the highest health heroes (especially int heroes) in the game.